Press Kit

Mesozoic Protocol

Last updated 15 October 2026 — contact press@mesozoicprotocol.com

Fact Sheet

TitleMesozoic Protocol
DeveloperRicos Labs LLC (self-published)
GenreRoguelite tower defense with a piloted hero mech
PlayersSingle-player
PlatformsWeb demo (playable now, free, opening outposts). Full game: Windows, macOS, and Linux desktop builds plus iOS and Android, in preparation.
ReleaseFree demo (opening outposts) live at play.mesozoicprotocol.com. Desktop and mobile release dates TBA.
PriceWeb demo: free (opening outposts). Full game: $9.99 in Early Access on Steam and itch.io, $13.99 at version 1.0. iOS and Android: $6.99.
LanguagesEnglish, German
EngineCustom — TypeScript, React Three Fiber, Vite, Tauri
Team size1 (external audio and art collaborators credited per asset on the credits page and in the in-game Credits tab)
Websitemesozoicprotocol.com — game at play.mesozoicprotocol.com
Press contactpress@mesozoicprotocol.com

Descriptions

One sentence

A single-player roguelite tower defense where you pilot a hero mech alongside your turrets and hold a campaign of outposts against waves of dinosaurs and matriarch queens.

One paragraph

Mesozoic Protocol is a single-player roguelite tower defense from Ricos Labs LLC, the studio of solo developer Rico Trebeljahr. Pick a hero mech, combine tower types, and defend an armed HQ across a campaign of outposts against dinosaur waves and matriarch queens. Each hero brings a kit of active abilities. You start with one, and the others unlock with bolts dropped per kill. Breach and Containment level modifiers turn each clear into a harder puzzle. A free demo with the opening outposts runs in any modern browser at play.mesozoicprotocol.com, with no ads and no account. Desktop builds for Windows, macOS, and Linux, plus iOS and Android versions, are in preparation.

Three paragraphs

Mesozoic Protocol is a single-player roguelite tower defense from Ricos Labs LLC, the studio of solo developer Rico Trebeljahr. Players take the role of an operator at a revival-biotech outpost where containment has very much failed: the cloning rigs are still running inside the perimeter, and the specimens have integrated the revival hardware into themselves. From a fixed top-down camera, the player pilots a hero mech alongside chains of sci-fi turrets and holds the line across hand-designed outposts in very different biomes.

The game pairs two layers that most TDs keep separate. Build towers such as Pulse, Chain, Cryo, Mortar, Flame, Hive, and Barracks, and defend an armed HQ. Each tower has its own upgrade paths and a persistent skill tree. The hero layer is a roster of piloted mechs, each with active abilities of its own. Leela is an electric skirmisher, George a cryo controller, Mike close-range flame and Stan a kinetic gunner. Heroes unlock with bolts, the in-game scrap currency dropped per enemy kill. Each kit is played in its own way. Leela teleports with Phase Step and plants a Shock Pylon that stuns every enemy inside its ring. George blocks a lane with Glacier Wall, then freezes every chilled enemy near him with Cold Snap. Mike plants Proximity Mines that ground enemies trigger. His fire can detonate them early. Stan sets down a Sentry Gun and plants himself in Siege Mode. The ultimates are Leela's Ball Lightning (a storm orb that flies down the lane and arcs from enemy to enemy under it), George's Avalanche (an ice front that runs up the lane), Mike's Dragon's Breath (one charged flame cone) and Stan's Bullet Hell (a barrage cone that the player steers). Bosses are biome-themed matriarch queens, each with her own model, resistance profile, and child-spawn stream. Breach and Containment level modifiers stack extra stars on top of the base grade.

A free demo with the opening outposts runs in any modern browser at play.mesozoicprotocol.com. It has no ads and needs no account. Desktop builds for Windows, macOS, and Linux, plus iOS and Android ports, are in preparation. The desktop game costs $9.99 in Early Access and $13.99 at version 1.0. The mobile versions cost $6.99.

Key Features

Video & Streaming Permission

Ricos Labs LLC allows content creators to monetize videos and streams featuring footage from Mesozoic Protocol indefinitely. No revenue share required. Licensed music and sound effects in the game remain monetizable as part of gameplay capture; the per-asset license list is mirrored in the in-game Compendium → Credits tab.

Background — How and Why

I built Mesozoic Protocol because the tower defense genre is starved for asymmetric enemies and starved for a reason to keep the player acting between waves. There are hundreds of TDs and most of them have generic fantasy goblins, and most of them ask the player to watch instead of act.

The hero mech is the answer to both. You're piloting a hero with active abilities alongside your towers, in real time, on the same map. Heroes unlock with bolts dropped per kill — so the hero shop is the meta loop and the level grind is what feeds it.

Bosses are biome-themed matriarchs. The raptor queen sheds juvenile swarms behind her as she runs. The stego matriarch calves a stego every few seconds. The parasaur resonator amplifies chain damage. The apex apatosaur is the final-wave threat — cold is the only real lever against her. Every encounter is a different shape.

I'm building this solo with TypeScript, React Three Fiber, Vite, and Tauri. The web build is the canonical version. Audio and 3D assets are licensed from indie marketplaces; everything else is hand-built.

— Rico Trebeljahr

Assets

Watch the Steam gameplay trailer on YouTube (56 seconds, Unlisted).

Screenshots — 1920×1080 WebP

Gameplay capture, alternate resolutions, and additional high-resolution assets are available on request — email press@mesozoicprotocol.com. The game runs in any modern browser, so capture-ready access is immediate: play.mesozoicprotocol.com.

About the Developer

Rico Trebeljahr is a software engineer and solo game developer, and the founder of Ricos Labs LLC. Mesozoic Protocol is his studio's first commercial project. He has previously built and maintained the open-source two-player strategy game Tiao — a digital implementation of an abstract board game designed by Andreas Edmeier, free to play at playtiao.com.

Rico writes about programming, side projects, and games at ricos.site. He builds games in TypeScript using React Three Fiber for rendering, Tauri for desktop distribution, and Capacitor for mobile — a stack that ships the same simulation to web, desktop, and mobile from a single codebase.

Contact

Press inquiries, review access, interview requests: press@mesozoicprotocol.com